SON OF A -Thank God 2010 allows you to scale rigged characters.
If you dont know what im talking about when I say rippling have a look at my model from the second year - Bungo
You see how the belly is folding in on itself underneath his chest, when this is moving it looks REALLY bad, the character looks more like their made out of taffy than actual flesh (or in Machos case rock).
There were a couple of errors with the blendshapes not merging together as well as they should be and i've spent a couple of hours cleaning them up as best i can, but their still not perfect. However the deformations are barely noticeable and are only occuring when the blendshapes are at their most extreme (positions that probably arn't going to be used) , so for the sake of time management im going to leave them for the time being and see how we get on.
The second thing was more of an error than anything. For some reason on the file i recieved the IK spline put in his spine was inverted. So when you told him to lean forward he would lean back.
There was also an issue of the skin constraints relying on the global co-oridnates which prevented the creation of a master control. And unfortunatly in the end i figured it would be generally easier to simply get rid of it - if necessary we can add one back in once the skin is weighted.
You can really see it too well but that is body twist. I've also got the face setup so it can move ontop of the body slightly so if we need to emphasize him looking at something, sighing, straining etc we can use this subtly to emphasize the movement.


37 in all, and most of that is down to his eyebrow which has 14 blendshapes to itself.
Its in no way ideal and i havnt tested to see if its going to work well - unless the textures are done pretty perfectly it might be glaringly obvious that they done match...and im not sure how we're goin to line up the projection with the UV's...so alot of plotholes(the more you look at it the more you see) If another solution comes up we'll probs drop this idea...but its something at least.
A quick and crude test but you can see the problem.
Hope this helps a little, probably didn't, but hey.