
We could fix this is if we could somehow lock the UV co'ordinates(around the eye) or somehow detach their connection from the verts (not even sure if this is possible).
Really not sure what else to suggest because its not only the texture thats effected but the bump map as well. So even if we (god forbid) were to have their faces as one stagnant skin colour the bump would still deform.
Really stumped....
Any ideas???
call in alex hulse
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