Painting weights was a quicker process than i thought it would be but it took me longer to finish than i thought it would. I'm really quite pleased with how alot of it has come out, the body im particulaly pleased with because by adding extra bones to distribute the weight in his face and belly we have managed to achieve no rippling in his mesh when he moves around despite the fact that he's quite a chunky character.


There are a couple of areas that im not entirely confident about, the arms and the legs required (as far as i could tell) minimal intervention from me after the smooth bind, so i expect that i'll start spotting problems when im animating, this shouldnt be too much of an issue though because with painting weights you can fix it on the model there and then.
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I wasted much of monday trying find a way to get multiple blendshapes setup on a 2d facial control panel. The only answer i found was in the book Stop Staring, however they used quite a lengthy process that revolved around their own mel script tools which for some reason refused to work in 2010.
After a quick whine to Sarah, she collared Edgely who was kind enough to share his prcoess using set driven keys, which worked like a dream, after that it only took me a couple of hours to get the facial control panel setup. So cheers for that Edge.

I'm going to be keeping a VERY close eye on them though and if their causing too much trouble its something that will need to be adressed, but we shall see.
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