Monday 8 March 2010

Horrible glaring problem

Our eyes don't work with the textures...You remeber the test i did with the eyebrows today (the one where the blendshape was effecting not only the painted brow but the surrounding skin) basically the same effect happens when you create blendshapes on our eyes.A quick and crude test but you can see the problem.

We could fix this is if we could somehow lock the UV co'ordinates(around the eye) or somehow detach their connection from the verts (not even sure if this is possible).

Really not sure what else to suggest because its not only the texture thats effected but the bump map as well. So even if we (god forbid) were to have their faces as one stagnant skin colour the bump would still deform.

Really stumped....

Any ideas???

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