Wednesday 4 November 2009

Now we're getting somewhere.

Righty spoke to Sarah about the textures i done on the watering can, and it apparently it was kind of the basis of what she wanted...but somewhere along the line it had fallen apart. I was given a different model to apply the textures to and told me to go away and look at this picture of the front door from Pixars up. So i decided the best way to get a grips with this look was to try and replicate it.

Ands heres the result(below), it must have taken me about 30 mins to do and i only used sourced imagery i found on the internet. Considering it was only a rough test i think it came out pretty well.

Taking this test i then tried adapting the texture using the base process i had been using on my previous texture tests. So we basically loose the the wood grain and replace it with two layers of watercolour effects, one layer is a scan of a watercolour paint spill and the second is watercolour photoshop brushes set on overlay.

I then took this texture and changer the colour of the watercolour spill to blue and added a layer of light grey underlay and applied it to the model. You have to add a occlusion render because the watercolour texture doesn't react to the lighting to well and come out quite dull from a straight render. Showed this to Sarah and she seemed to really like it, so yeh, need some more experimentation with bump mapping and different render passes but i'd say we're nearly there.

Am going to leave the texturing alone for a little while now and work on the story, we spoke about it at length for quite a while yesterday and i think we've got it working again with a new beginning, i've just gotta get it all thumbnailed which is a really boring job.

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