Tuesday 23 February 2010

Quick Texture Test

Got bored of writing dissertation and started looking at blogs and saw what Lewis and Tom were doing on the skinning of their characters so i thought i would see if we could devlop that a bit and apply it to our Gnomes.

Its only a pretty quick test to see if it was a process we could use and i'm quite pleased with the way its come out.
Right i think this is looking surprisingly good considering its the texture Sarah gave me colourized red and then a greyscale pic of some concrete applied as a bump and an occlusion. The sub surface scattering really adds alot more to the texture. With the proper textures and a bump map that ive actually spent some time on, shadows etc I think we could get this looking really good.

Heros still in the works - having a little trouble adding subdivs to his body without getting major pinching in his hat.

Edit: Uploading this JPEG onto the internet has lost a noticeable amount of quality.

1 comment:

  1. Matt u legend. this is looking much much better and the stone much more subtle. If we could get a few more chips or splits in the rock though without being over obvious i think that would be great. Please post up some Hero pics...after diss we need to discuss their eyebrows as i still dont know what to do with Lady gnome and dissertation has meant Maya is now collecting cobwebs...Im crap at essay writing!
    Again truely fantastic stuff here, welldone

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