Friday 21 May 2010

Update

Updates on shot 13 and 16.

They're both pretty much there, will be done by tommorow eve (sat).


This is shot 13, i started work on this before i started shot 16 and got it pretty much fleshed out. Then went on to work on 16 and found a much easier way of working that solved alot of the issues when working with the fishing rods, so i've gone back over and transfered the movement onto a new file with the new work flow.
Its nearly there, the rod and the line arn't animated yet so he doesnt particulaly look like he's balancing it...more like its stuck to his fingers...which it is... but we don't want it to look like it is, i think the left hand needs a bit of refining as well, its a bit too chunky atm and doesnt reflect whats happening with the rod too well. Then all the facial stuff.


The balancing part of shot 16 is done, just need to add facial animation and then Hero is animated for this scene. I havn't started on lady yet, but its just a reactory shot so it should take too long.

1 comment:

  1. haha! love it matt, really nice stuff here.

    on shot 13, he looks like he's taking steps. His feet should be rooted to the ground whereas any wobbling action would come from the movement of the hip (myself and tom have just been balancing poles and this is what we discovered). His left arm needs to go behind him slightly as this counters the weight/aids in the balancing. Also, there might be a slight twist to the body, one foot further back than the other. Will send u a cruddy photoshop stick man to show you what i mean. Possibly throw in the odd quick jerky movement to show the balancing act.

    Shot 16 is looking brill, again just add in the odd jerky movement to show lack of control etc, bring the arm out to the side a bit more. You tend to keep the second (free) arm pretty static but the odd wobble is fine in that.

    Otherwise...loooking goooooooooood

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