Thursday 29 October 2009

Textuuuuuurrrrrrrres.

Right few more tests trying to get somewhere. This is the first tests i've done where ive used a proper 3 point lighting setup.

This is just an old paper texture with the levels thrown right up and an overlay colour. Too acid green and there isnt enough interesting variation in the texture.
Old wall texture same process as before. Not really too keen on this.
This is a downloaded watercolour photoshop brush that i've layered then overlayed the colour. Also drawn on it a little bit to add some definition to the shape. Aside from the colour being too vibrant i think its still missing something.
Right for this one ive taken one of the watercolour example textures Sarah had on her blog and i've done a colour burn a really light single brush splash and drawn ontop with the swirley veins (thinking of the paper examples Adam showed the other day) Its still to plain and the swirley veins are really stark and stand out too much.
Pretty much the same as above but i've played with the opacity of the layers and the colours/lighting.
Right this is again similar to the one above but more developed. Ive added another layer using the photoshop brushes and played some more with the levels. I quite like this one, will try the same process on some other objects and see what it looks like.

1 comment:

  1. mmm not sure about the swirly burn to be honest, perhaps the curl should come from the actual model itself instead of patterns...maybe if you really curl the end of the leaf instead?
    wot material have you assinged to the leaf too cos it looks really really shiny with the lighting set up?
    i think the levels need playing around with for the watercolour texture you've used in the later experiements as its difficult to differentiate the variety of green tones involved.
    if your trying to replicate viens, try adding a cracked effect to parts of the leaf maybe? i think your on the right track i just think the burn is too distracting

    ReplyDelete