Monday 19 April 2010

Texturing Stuff

Spent the last coupla days doin a wee bit of texturing. and its going ok-ish.
Wasted quite alot of time today playing aorund with lights wondering why my renders were contantly overexposing before realizeing the blending mode of my occlusion was set to overlay....dipstick.

Got the stump through off Sarah on saturday and found that although the stump had been UV'd properly, the bark that raps around the outside of of the stump had only been auto mapped, and so had to waste half a day mapping that out properly. But thats done now and the textures are created and just need feedback.Right comments on this. Firstly on this particular render there is no bump map, tis something that i've started working on though, for the bark in particular it'll probably only be slight cuz i really quite like the texture thats on there and think it does the job pretty well by itself.
The top of the bark strips are now darker than what you can see here, i was getting annoyed that some sections of the top planes are noticeably brighter where the light falls on them, but its looking better now that i've darkened it.
I havn't yet added any paint splatters to this yet, im not 100% sure they're necessary and wanted to get ure opinion first.
And finally im not quite sure whats happening on the right offshoot but it looks like the texture overlaps in a couple of places, not sure what this is cuz its not the UV's - tis something i still need to go back over.
And the right offshoot is all floaty.

Next the wheelbarrow.
If this looks a little desaturated its because...it is. I only had one light on this so when i rendered it it came out really underexposed, so i brightened it with levels.
Found myself clueless when it came to the colouring of this so i just applied similar colours to what we had been using on the large watering can.
I've also somehow managed to apply the splatter paints on every service except the ones that we're going to be seeing. so i need to go back over and do more.
Also the wheel on this model looks somewhat...sunk. Do you want me to leave it like this or shall i raise it up a bit?
Basically tried to make this look as campish as possible...Too much?

Am going to get into uni for about 1ish tommorow to pick up these shrubs and leaves and will hopefully get them done by midday weds. After that i think im gonna spend a few days animating - going back and finishing the scenes ive started.
And i plan to start some test renders using shot 4 with textured Macho in textured enviroment over the weekend, unless im needed somewhere else.

As always thoughts and feedback.

2 comments:

  1. this is superb stuff matt...really nice, the watering can made me laugh summat rotten so thats all fine with me. Wheelbarrow is absolutly fine, i think it'll break up the shrubs quite nicely to be honest.

    We have someone to do our lighting now in the second year, hes taken the environment scene and is starting to play around with it and then he'll import the light setup into the final textured scene.

    my only comment on the tree stump is that is does need a few paint splatters, just a few with very minimal opacity but just so if u look hard enough u'll see,...just cos everything else is painted.

    i'll post up the flowers i been doing, want your opinion on those, havent even touched the bump mapping on those but not too sure how much we really need there.

    this is all looking fantastic matt, u is doing the gnomes proud :)

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  2. concerning the shrubs....
    since we only have 2 diff types of leaves we need a few variations of textures...i suggest maybe 2 to 3 for each leaf...therefore we'll have 6 textures for the leaves that we can play around with.

    do u need me to texture nemore models? i quite enjoy the old painting its just bump mapping im hazy on. Letme know. I've got the mushrooms bk to paint now so Im on them

    letme know and also thoughts on me flower textures. cheers

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