Right, am taking a week off of the animating to get some texturing done.
I spent a coupla of day s fiddling around with macho textures and getting them done using Maya's Fast skin.I really quite like maya fast skin and was planning to push it useage as much as i could for this project, but during mondays meeting with Sarah and Dan it was decided that using the fast skin
to texture our characters wasn't really a viable option. Although it looks really good its a very fiddly process that isnt very user friendly so its getting dropped so we can spend more time perfecting other elements, sometimes its a real pain that we don't have more people working full time on Gnomes, ah well.
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